#ifndef _PICKABLE_OBJECT_H
#define _PICKABLE_OBJECT_H

// assigns a unique color to each object, used in picking 
class PickableObject
{
private:
  unsigned char m_colorID[3];
  static unsigned char runningID[3];
public:
  PickableObject();
  bool isID(unsigned char id[3]);
  unsigned char getColorID(int channel);
};


#endif